If you follow me on twitter, you will have seen a few recent tweets about my latest experiments with Sci Fi bleeps and bloops. I created a MaxMSP patch that allows me to process sound files in such a way that the original file is nearly unidentifiable, and the results sound nicely tech and Sci [...]
Links and cool projects n° 4
Another wave of cool links to worth exploring 🙂 A few audio/game audio blogs full of neat tips & tricks and more: http://www.joecavers.com/blog/ http://www.bradleymeyer.com/blog/ http://mindful-audio.com/blog/ http://wabisabisound.com/blog/ 2 games I find promising in terms of fun/originality/audacity: Bound: http://bound.playstation.com/ The Floor is Jelly: http://thefloorisjelly.com/ Some awesome game music by Disaster Piece: http://disasterpeace.com/ A very useful link about audio [...]
Develop: Brighton Game Dev Conference
I just came back from Brighton for the Develop: Brighton game dev conference. I was there only on Thursday 14 July for the Audio Day, and here are my thoughts and brief summary. It.Was.Great. Amazing.Instructive.Inspiring. The Audio Track was incredible, lining up wonderful speakers with so much to say! The day started at 10 am [...]
Game Audio Asset Naming and Organisation
Whether you are working on audio for an Indie or a AAA title, chances are you will have to deal with an important amount of assets,which will need to be carefully named and organised. A clear terminology, classification and organisation will prove to be crucial not only for yourself and find your way around [...]
Profiling, Troubleshooting and Debugging using Wwise
As a guest contributor on the Audiokinetic Blog, I recently published this post about profiling, troubleshooting and debugging using Wwise. Check it out for some tasty game audio tricks! 🙂
Getting started in Game Audio
This post is for those of you who are passionate about sound, and are wondering how to become a sound designer for videogames, where to start, how to enter the industry, what software and tools you need to know, who to talk to, etc. I get these kinds of questions a lot, and although there is no [...]
Links and cool projects n° 3
Some more links to share! First, this real time rendered Unity cinematic looks and sounds absolutely unreal. It's been pretty popular in social media this week, but if you haven't seen it yet, here it is! http://unity3d.com/pages/adam?utm_source=youtube&utm_medium=&utm_campaign=demos-showcase-2016-06-20-Global-AdamFulll The Land's End game website, from Ustwogames (the creators of Monument Valley!) - can't wait to get my [...]
Iannis Xenakis – Composer, Architect, Visionary
I'd like to talk to you about Iannis Xenakis, this Greek composer who created most of his work between 1950 and 1980. This isn't going to be a biography, it's going to be about the nature of his work and why I consider him to be a brilliant sound designer way ahead of his time. [...]
links & cool projects n° 2
A second post about cool projects and links I'd like to share! First, put your headphones on and visit this website for some acoustic ecology! Amazing recordings of some of the wildest places on Earth, in your ears. What more can you ask for. http://www.fragmentsofextinction.org/fragments-of-extinction/ Then, you may have heard of these, they have circulated [...]
State of Play 2016 – Dublin
Yesterday (8 June 2016) I went to the State of Play event held in Dublin Institute of Technology. It was overall a great event, many speakers with relatively short talks (10-20 minutes each) kept the evening dynamic and filled with a variety of sage advice and colorful demonstrations. Among the speakers were (not in order) Owen LL [...]