In 2018 I gave a presentation at the Montreal International Game Summit (MIGS), about the sound of Shadow of the Tomb Raider. This session was about sharing some sound design strategies to make reality sound more believable or interesting than it actually is, or in other words, to aim for 'believability' rather than 'authenticity', as [...]
Category: Industry Events
PLAY Expo Manchester
On 8-9 October took place the PLAY Expo event in Manchester, where The Sound Architect organised and put together a full 2 days of presentations and interviews. I had the opportunity to attend and listen to the valuable insights shared by the guest speakers and interviewees, as well as discuss and socialise with fellow game [...]
Develop: Brighton Game Dev Conference
I just came back from Brighton for the Develop: Brighton game dev conference. I was there only on Thursday 14 July for the Audio Day, and here are my thoughts and brief summary. It.Was.Great. Amazing.Instructive.Inspiring. The Audio Track was incredible, lining up wonderful speakers with so much to say! The day started at 10 am [...]
State of Play 2016 – Dublin
Yesterday (8 June 2016) I went to the State of Play event held in Dublin Institute of Technology. It was overall a great event, many speakers with relatively short talks (10-20 minutes each) kept the evening dynamic and filled with a variety of sage advice and colorful demonstrations. Among the speakers were (not in order) Owen LL [...]