At the Game Developers Conference in July 2021, my colleague Joakim Enigk Sjöberg and I spoke for about an hour about the soundscape of It Takes Two. This presentation goes into depth on topics such as audio for split screen, as well as described in details the creation and implementation of several key sound design [...]
Category: Projects/Inspiration
Podcast Interview about The Sound of It Takes Two with The Sound Architect
On 31st of July 2021 was published an interview that myself and my colleague Philip Eriksson did with Sam Hughes about the sound design, music and VO of It Takes Two. This was published on The Sound Architect website, you can also listen to it below: https://open.spotify.com/episode/4sccO2x7mFHjxLc8f6EJSH?si=QRL0ql0oRImjun2JrOpdqQ&dl_branch=1 We also took the opportunity to release a [...]
MIGS 2018: Designing the Sound of Reality in Shadow of the Tomb Raider
In 2018 I gave a presentation at the Montreal International Game Summit (MIGS), about the sound of Shadow of the Tomb Raider. This session was about sharing some sound design strategies to make reality sound more believable or interesting than it actually is, or in other words, to aim for 'believability' rather than 'authenticity', as [...]
Official It Takes Two “We’re Better Together” Trailer
One more trailer for It Takes Two before the release on March 26th! Enjoy! https://www.youtube.com/embed/qSJN4hN28kg
Official Gameplay Trailer for It Takes Two
The Official Gameplay Trailer for It Takes Two, my current project at Hazelight, was just released!The insane amount of gameplay variety in this game can't possibly be all covered under 3 minutes, but here is at least a sneak peek into it! Hope you enjoy 🙂 The game will be released on March 26th 2021. [...]
Official Reveal Trailer for It Takes Two!
The Official Reveal Trailer for my current project It Takes Two is finally released! After much waiting, we at Hazelight are finally able to share with the world a glimpse of what to expect on March 26th 2021: https://www.youtube.com/embed/ohClxMmNLQQ Keep an eye/ear out! This action packed coop adventure game is well worth your time, and [...]
Being in Time – Thoughts & Perspectives on Sound
“We inhabit time as fish live in water. Our being is being in time” Carlo Rovelli - The Order of Time What you are about to read derails somewhat from ideas purely sound related, but rather consists of thoughts and ideas on concepts which I find highly inspiring. These concepts have inspired many others before [...]
Voices From Eris
On January 3rd 2019 was released Voices From Eris, an album of electroacoustic music composed by 15 different women, on which I had the pleasure of contributing with one track : Lengths II. Lengths II is made from my own field recordings captured around Iceland, Scotland and Sweden, and is an iteration on the idea of [...]
Sound Design, Process Art and Romanticism
Did you know that penguins are prone to what can be interpreted as existential crises? This scene is from the documentary Encounters at the end of the world, and is said to be ‘’one of the great existential moments in modern cinema.’’ In the documentary, marine ecologist expert Dr David Ainley explains how every once [...]
Wabi-Sabi, Entropy and Acoustic Ecology: an approach to environmental sound art
Being passionate about environmental sound art, this post is about providing some insight into some of my own creative processes, but also (and maybe mostly) about spreading knowledge on these sometimes forgotten but fascinating topics. Wabi-Sabi, Entropy and Acoustic Ecology as both conceptual and practical methods greatly influence my creative thinking: they shine through [...]