In 2018 I gave a presentation at the Montreal International Game Summit (MIGS), about the sound of Shadow of the Tomb Raider. This session was about sharing some sound design strategies to make reality sound more believable or interesting than it actually is, or in other words, to aim for 'believability' rather than 'authenticity', as [...]
A Sound Effect asked us some questions about the sound design and music of It Takes Two in this interview. Have a read!
Genelec came to see us at Hazelight to talk about game audio, and how we relied heavily on the use of our surround speaker set up to design the soundscape of It Takes Two. You can read the full article here. And watch the resulting video interview below: https://www.youtube.com/embed/2MDBVOveRHY