What it means to be a ‘one-person’ audio department

  I recently published an article on The Sound Architect website, about what it means to be a 'one-person' audio depart in a videogame studio. This is based on my experience while working in DIGIT Game Studios and is meant to give some insight on the game audio workflow, and provide an overview of the [...]

PLAY Expo Manchester

On 8-9 October took place the PLAY Expo event in Manchester, where The Sound Architect organised and put together a full 2 days of presentations and interviews. I had the opportunity to attend and listen to the valuable insights shared by the guest speakers and interviewees, as well as discuss and socialise with fellow game [...]