GDC 2021 – Creating the Soundscape of ‘It Takes Two’

At the Game Developers Conference in July 2021, my colleague Joakim Enigk Sjöberg and I spoke for about an hour about the soundscape of It Takes Two.

This presentation goes into depth on topics such as audio for split screen, as well as described in details the creation and implementation of several key sound design elements in the game.

You can watch the full presentation here:

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s