Portfolio

 

Game Audio Reel (It Takes Two)

Nomination, Honors & Awards

  • G.A.N.G Awards Nomination for Audio of the Year – It Takes Two (2022)
  • G.A.N.G Awards Nomination for Best Cinematic and Cutscene Audio – It Takes Two (Cutscene Audio by Redpipe Studios) (2022)
  • G.A.N.G Awards Nomination for Best Game Foley – It Takes Two (2022)
  • G.A.N.G Awards Nomination for Best New Original IP Audio – It Takes Two (2022)
  • G.A.N.G Awards Nomination for Creative and Technical Achievement in Sound Design – It Takes Two (2022)
  • G.A.N.G Awards Nomination for Dialogue of the Year – It Takes Two (2022)
  • G.A.N.G Awards Nomination for Best Original Soundtrack Album – It Takes Two (music composed by Gustaf Grefberg and Kristofer Eng) (2022)
  • DICE Awards Nomination for Outstanding Achievement in Audio Design – It Takes Two (2022)
  • DICE Awards Nomination for Outstanding Achievement in Music Composition – It Takes Two (music composed by Gustaf Grefberg and Kristofer Eng) (2022)
  • NAVGTR Nomination for Outstanding Original Light Mix Score, New IP – It Takes Two (202)
  • NAVGTR Nomination for Outstanding Use of Sound, New IP – It Takes Two (2022)
  • NAVGTR Award WINNER for Use of Sound, Franchise – Shadow of the Tomb Raider (2019)
  • G.A.N.G Awards WINNER for Best Interactive Score – Shadow of the Tomb Raider (music composed by La Hacienda Creative) (2019)
  • G.A.N.G Awards WINNER for Best Original Soundtrack Album – Shadow of the Tomb Raider (music composed by La Hacienda Creative) (2019)
  • G.A.N.G Awards WINNER for Best Game Audio Publication, Presentation, or Broadcast – “Soundworks Collection Video: Shadow of the Tomb Raider” – Michael Coleman, Rob Bridgett, Frédéric Arnaud, Hugo Léger, Anne-Sophie Mongeau, Brian D’Oliveira (2019)
  • G.A.N.G Awards Nomination for Audio of the Year – Shadow of the Tomb Raider (2019)
  • G.A.N.G Awards Nomination for Sound Design of the Year – Shadow of the Tomb Raider (2019)
  • G.A.N.G Awards Nomination for Best Cinematic Custscene Audio – Shadow of the Tomb Raider (2019)
  • G.A.N.G Awards Nomination for Best Music in a Casual/Social Game – Star Trek Fleet Command – CBS Interactive, Scopely, Digit (Music composed by Vibe Avenue) (2019)
  • NAVGTR Nomination for Sound Effects – Shadow of the Tomb Raider (2019)
  • NAVGTR Nomination for Original Dramatic Score, Franchise – Shadow of the Tomb Raider (music composed by La Hacienda Creative) (2019)
  • Motion Picture Sound Editors (MPSE) nomination in Gaming: Computer Interactive Game for Shadow of the Tomb Raider (2019)
  • Golden Joystick Awards nomination in Best Audio for Shadow of the Tomb Raider (2018)
  • Social Impact Media Awards (SIMA) award winner in Best Sound Editing for the documentary Transit Zone (2017)
  • FRQSC Scholarship awarded based on academic excellence to complete an MSc in Sound Design at the University of Edinburgh (2014)
  • Finalist – Elektra Mutek EM|15 for music video Crystalline Space (2014)

Game Audio – credited games (videos below)

  • It Takes Two (Hazelight) – Release date: March 26 2021
  • Shadow of the Tomb Raider (Eidos Montreal) – Release date: 14 September 2018
  • Shadow of the Tomb Raider : DLC 1 – The Forge (Eidos Montreal)
  • Shadow of the Tomb Raider : DLC 2 – The Pillar (Eidos Montreal)
  • Shadow of the Tomb Raider : DLC 3 – The Nightmare (Eidos Montreal)
  • Shadow of the Tomb Raider : DLC 4 – The Price of Survival (Eidos Montreal)
  • Shadow of the Tomb Raider : DLC 5 – The Serpent’s Heart (Eidos Montreal)
  • Shadow of the Tomb Raider : DLC 6 – The Grand Cayman (Eidos Montreal)
  • Shadow of the Tomb Raider : DLC 7 – The Path Home (Eidos Montreal)
  • Star Trek Fleet Command (Digit Game Studios/Scopely) – Release date : 29 November 2018
  • Castle Story (Sauropod Studio/Vibe Avenue) – 2017
  • Livelock (Tuque Games/Vibe Avenue) – 2016
  • Big Action Mega Fight! (Double Stallion/Vibe Avenue) – 2016
  • Leap of Fate (Clever Plays/Vibe Avenue) – 2015
  • War Agent (Bazinu inc/Vibe Avenue) – 2015

Gameplay & trailers

It Takes Two

 

Shadow of the Tomb Raider

 

Announcement trailer

 

Paititi demo

 

Shadow of the Tomb Raider – DLC1 : The Forge

 

Shadow of the Tomb Raider – DLC2 : The Pillar

 

Shadow of the Tomb Raider – DLC3 : The Nightmare

 

Shadow of the Tomb Raider – DLC4 : The Price of Survival

 

Shadow of the Tomb Raider – DLC5 : The Serpent’s Heart

 

Shadow of the Tomb Raider – DLC6 : The Grand Cayman

 


Game Audio Reel (pre 2017) – In Game Footage

 


While working with Vibe Avenue, I had the amazing opportunity to work on projects such as the following (sfx and integration, using both Wwise and FMOD):

  • Livelock (Tuque Games)

  • Leap of Fate (Clever Plays)

 

  • Big Action Mega Fight (Double Stallion Games)

 

  • Castle Story (Sauropod Studio)

 

  • War Agent (Bazinu Inc)

 


I also created this interactive environment with Euan Mckenzie while doing my Master’s in Sound Design at the University of Edinburgh. Coded the entire game using C#, created the sound design and integrated using FMOD audio engine.

 


Music Video

 

  • Crystalline Space [Visuals & Music, programmed using Python]

 


Short films/documentary/animation

  • Transit Zone Documentary (Directed by Ferederik Subei)

Sound design, sound editing, mixing

 

  • By Leaves We Live (Directed by Elias A.T. Sommer)

Sound design, sound editing, sound recording, music, mixing

 

  • HenHouse Ladder (Directed by Elias A.T. Sommer)

Sound design, sound editing, sound recording, mixing

 

  • Codlata (Directed by Elias A.T. Sommer)

Sound design, sound editing, sound recording, mixing

 


Experiments & installations

  • Master’s Final Project (Individual)

11 channel interactive audio visual installation, you can learn more about it here.

 

  • Exploring Entropy

Sound installation in collaboration with Juan José Ripalda, Gaby Yanez, Euan McKenzie and Adam Howard.

 

  • Falling Into Place

MaxMSP Experimentation with Adam Howard and Anton Vasiliadis

 

  • MaxMSp custom synth with controller (individual)

 

Sound pieces/composition/experimental sound design

  • lengths

Piece composed from field recordings made in Iceland. [Video to come]

 

  • Sound design – Ambiences

Meant to be part of one game universe, paired with various visual moods

 

  • Sci Fi SFX library (wip)

Made using Max/MSP