Wwise Up On Air – It Takes Two

On Friday 19th of November 2021, my colleagues and I from Hazelight (Philip Eriksson and Joakim Enigk Sjöberg) were live with Damian Kastbauer on Twitch and Youtube, and had a nearly 3 hours long conversation about the sound of It Takes Two! If you are looking for an in depth look into our Wwise project, [...]

Podcast Interview about The Sound of It Takes Two with The Sound Architect

On 31st of July 2021 was published an interview that myself and my colleague Philip Eriksson did with Sam Hughes about the sound design, music and VO of It Takes Two. This was published on The Sound Architect website, you can also listen to it below: https://open.spotify.com/episode/4sccO2x7mFHjxLc8f6EJSH?si=QRL0ql0oRImjun2JrOpdqQ&dl_branch=1 We also took the opportunity to release a [...]

MIGS 2018: Designing the Sound of Reality in Shadow of the Tomb Raider

In 2018 I gave a presentation at the Montreal International Game Summit (MIGS), about the sound of Shadow of the Tomb Raider. This session was about sharing some sound design strategies to make reality sound more believable or interesting than it actually is, or in other words, to aim for 'believability' rather than 'authenticity', as [...]