Just released this interview with Samuel Justice, co-founder of Sweet Justice Sound Ltd on how to create high quality audio for cinematics and trailers. Have a read! Posted on the A Sound Effect Blog. Some examples of Sweet Justice's amazing cinematic audio work: Battlefield 1 Official Reveal Trailer Eve Valkyrie Launch Trailer
(Urban) Field Recording in the Netherlands
I was recently in Amsterdam and my loyal Sony pcm m10 came with me! Here are a few recordings I've made during my trip 🙂
Wabi-Sabi, Entropy and Acoustic Ecology: an approach to environmental sound art
Being passionate about environmental sound art, this post is about providing some insight into some of my own creative processes, but also (and maybe mostly) about spreading knowledge on these sometimes forgotten but fascinating topics. Wabi-Sabi, Entropy and Acoustic Ecology as both conceptual and practical methods greatly influence my creative thinking: they shine through [...]
What it means to be a ‘one-person’ audio department
I recently published an article on The Sound Architect website, about what it means to be a 'one-person' audio depart in a videogame studio. This is based on my experience while working in DIGIT Game Studios and is meant to give some insight on the game audio workflow, and provide an overview of the [...]
PLAY Expo Manchester
On 8-9 October took place the PLAY Expo event in Manchester, where The Sound Architect organised and put together a full 2 days of presentations and interviews. I had the opportunity to attend and listen to the valuable insights shared by the guest speakers and interviewees, as well as discuss and socialise with fellow game [...]
How to make the most of Reaper as a Sound Design tool – Part 2: The Workflow
The second article of my two part series on making the most of Reaper for Sound Design is now up on the A Sound Effect Blog! You can access it from here. While the first part is about getting set up and started using Reaper, this second part reveals some useful workflow tips and tricks [...]
Field Recording in Iceland
I was recently in Iceland and, while I brought my Sony PCM m10 with me, I took the opportunity to capture some of its sonic atmospheres. Here are the results. Sony PCM m10 portable recorder Redhead windscreen Sennheiser HD 380 Pro headphones Small Gorilla Tripod Similarly to my recordings from Scotland, only a tiny amount [...]
How to make the most of Reaper as a Sound Design tool – Part 1: Getting Started
I have recently contributed to the A Sound Effect Blog with a 2 part series article on how to make the most of Reaper as a sound design tool. The first article looks into getting started using Reaper and the initial set up. You can find it here. The second will be up in about a [...]
Field Recording fun in Scotland
I just spent a long weekend in Scotland, on the Isle of Arran, for some camping and hiking and enjoying the beautiful July weather. I took the opportunity to do some field recordings - here are some of the results 🙂 My equipment: Sony PCM m10 portable recorder Redhead windscreen Sennheiser HD 380 Pro headphones Small Gorilla [...]
Loudness and metering in game audio
This post is not a tutorial on loudness and metering in game audio. It is rather about sharing my findings on something I am currently researching on, hoping it can help those of you who would be in a similar position as me. I will definitely revisit this post at a later stage of my [...]