I recently published an article on The Sound Architect website, about what it means to be a ‘one-person’ audio depart in a videogame studio.
This is based on my experience while working in DIGIT Game Studios and is meant to give some insight on the game audio workflow, and provide an overview of the responsibilities, tasks, challenges and rewards surrounding such a role.
You can find the article here.
2 thoughts on “What it means to be a ‘one-person’ audio department”
Very interesting read! Insightful and well put. I found your blog while searching for a potential audio designer and oddly enough, the place I’m considering is seemingly a one-man team. Regardless, you’ve got some great info here on your site!
Thanks! Glad it could help 🙂