“We inhabit time as fish live in water. Our being is being in time” Carlo Rovelli - The Order of Time What you are about to read derails somewhat from ideas purely sound related, but rather consists of thoughts and ideas on concepts which I find highly inspiring. These concepts have inspired many others before [...]
Author: Anne-Sophie Mongeau
Awards for Shadow of the Tomb Raider!
I am happy to share that Shadow of the Tomb Raider has won some prestigious audio awards since it was released on September 14th 2018 : NAVGTR Award for Use of Sound, Franchise – Shadow of the Tomb Raider G.A.N.G. Award for Best Interactive Score – Shadow of the Tomb Raider (music composed by La [...]
How to Succeed in Sound Design For Games, Animation, and Television
Interview by Jennifer Walden, published on the A Sound Effect Blog - WITH ANNE-SOPHIE MONGEAU, JEFF SHIFFMAN, KATE FINAN, & PETER D. LAGO: Please follow this link to read this article on A Sound Effect I humbly answered some questions from A Sound Effect about pursuing a career as a sound designer for videogames. [...]
Designing the Sound of Reality in Shadow of the Tomb Raider – MIGS 2018
On November 13th 2018 I was giving a presentation at MIGS (Montreal International Game Summit) on the sound design in Shadow of the Tomb Raider. The presentation was titled Designing the Sound of Reality in Shadow of the Tomb Raider and focused on the sound design strategies used in the latest Tomb Raider of the Reboot Trilogy [...]
Voices From Eris
On January 3rd 2019 was released Voices From Eris, an album of electroacoustic music composed by 15 different women, on which I had the pleasure of contributing with one track : Lengths II. Lengths II is made from my own field recordings captured around Iceland, Scotland and Sweden, and is an iteration on the idea of [...]
Sound Design, Process Art and Romanticism
Did you know that penguins are prone to what can be interpreted as existential crises? This scene is from the documentary Encounters at the end of the world, and is said to be ‘’one of the great existential moments in modern cinema.’’ In the documentary, marine ecologist expert Dr David Ainley explains how every once [...]
Latest news about the sound of Shadow of the Tomb Raider
Shadow of the Tomb Raider was released on September 14th 2018, we are super excited and happy about it, and a lot has happened since then already! Here is a bit of a summary : Our first nomination for best audio is already here! Time to vote on the Golden Joystick Awards page 🙂 *** [...]
Field Recording Techniques Sneak Peak
Here is a little capsule video I participated in, thanks to Eidos Montreal (video all made by Bruno Florin) It briefly shows some of my approaches to field recording, enjoy! https://www.youtube.com/watch?v=4z-qo8B6JOg https://www.eidosmontreal.com/en/news/crafting-emotions-episode-6
5 Useful Tips for Creative Urban Field Recording
This article was is written by myself, but was originally posted on A Sound Effect here : 5 Useful Tips for Creative Urban Field Recording In this article, I wish to share my approach on urban field recording. It consists of some tips and pointers I have come to learn and put into practice when [...]
Creating the new Battle Rifles and Pistols Sound Library – A Q&A with Watson Wu and Nick Dixon
Just posted on the A Sound Effect blog: an interview with recordist Watson Wu and sound designer Nick Dixon, taking a closer look at how and why they made their newly released weapons sound effects library! Have a read here! The library Demo: You can buy the library here.