Whether you are working on audio for an Indie or a AAA title, chances are you will have to deal with an important amount of assets,which will need to be carefully named and organised. A clear terminology, classification and organisation will prove to be crucial not only for yourself and find your way around [...]
Category: Game Audio
Profiling, Troubleshooting and Debugging using Wwise
As a guest contributor on the Audiokinetic Blog, I recently published this post about profiling, troubleshooting and debugging using Wwise. Check it out for some tasty game audio tricks! 🙂
Getting started in Game Audio
This post is for those of you who are passionate about sound, and are wondering how to become a sound designer for videogames, where to start, how to enter the industry, what software and tools you need to know, who to talk to, etc. I get these kinds of questions a lot, and although there is no [...]
Game audio – an introduction
Hi! This is my very fist post on this blog, so I thought I'd give a little intro on what my job is about. On 8 March 2016, International Women's Day, I had the amazing opportunity to speak at a conference about diversity in games in Dublin, organised by Coding Grace, sponsored by Digit Games. [https://www.codinggrace.com/events/iwd-diversity-games/63/]. The [...]