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Month: February 2019

Designing the Sound of Reality in Shadow of the Tomb Raider – MIGS 2018

February 12, 2019June 22, 2021 Anne-Sophie MongeauLeave a comment

On November 13th 2018 I was giving a presentation at MIGS (Montreal International Game Summit) on the sound design in Shadow of the Tomb Raider. The presentation was titled Designing the Sound of Reality in Shadow of the Tomb Raider and focused on the sound design strategies used in the latest Tomb Raider of the Reboot Trilogy [...]

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